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A Very Special 3D Printed Wedding Ring

There are few objects in life more valuable or emotionally meaningful than a wedding ring. Imagine then, how amazing it would be to be able to design the perfect wedding ring for someone you love! Thanks to some help from i.materialise, Ann Marie Shillito did just that by designing a gorgeous titanium wedding ring for her daughter Keri. And, here is her story:

When ‘things’ come together, perfectly timed, the outcome can be so gratifyingly fantastic.

How wonderful then that I have been able to give my elder daughter a most precious gift, one that is a culmination of my knowledge and making skills, and is her wedding ring. ‘Things’ came together perfectly timed to enable this to happen.

This all began at the end of December 2010 when Rob proposed to Kari, my daughter, and she wanted a specific engagement ring, similar to one I had designed and made a number of years’ ago. This original engagement ring was in titanium, machined and then hand carved to flow around an oval diamond

Columbia GSAPP Saturated Models 3D printed: Soft Surface

Alistair Gill and Veronika Schmid held a Saturated Models seminar at Columbia’s Graduate School of Architecture, Planning and Preservation. During the seminar the Master’s students explored 3D printing and created 3D printed objects. i.materialise made the resulting 3D prints. This is the third interview with a team of participating architecture students, Jung Woo Yeo and Wonshok Lee, and their project Soft Surface. The first two interviews can be found here and here.

1. Who are you? We are passionate architectural designers who just completed a Master of Architecture program at Columbia University in the city of New York.

2. What is Soft Surface? Soft Surface is an undefined object which is composed of two basic modules that together are repeated to create a network of nylon frames. The object changes its state from rigid to semi-rigid to flexible by controlling the relationship between frames even though each frame is stiff. This object is also made flexible in shape and s

Irresistible 3D printed products now for sale in the (New) i.materialise gallery

Those with a weakness for buying beautiful objects should be afraid, be very afraid – i.materialise now has an online gallery of incredible 3D printed products that can be yours to own and enjoy. Because we’d like to open our store in style, we’ve filled the gallery up with awesome products from very talented designers, many of who you might already know thanks to our jewelry design challenge, the incredible reputations some of these designers already enjoy in the world of 3D printed design, or their presence on i.materialise’s homepage.

For those who followed the i.materialise jewelry design challenge, you will already be familiar with many of the products now for sale, and perhaps already know exactly what you want to buy (I admit, I have had my eye on a couple of these for a while now). The winning ten designs are now part of the .MGX summer collection 2011, meaning that in addition to being available online, they will also be on sale in the .MGX Sablon Shop, the world’s first sh

Ctrl-Z: 3D printing in fine arts

Last week I attended the official opening of Ctrl-Z. On a PC, Ctrl-Z is the shortcut for ”undo”. It is also the title of the first large exhibition – curated by Eric van Straaten – in The Netherlands of sculptures by artists using 3D printing.

Ctrl-Z features sculptures by Hans van Bentem, Antoinette Briët, Jennifer Hoes, Thomas Huyghe (Belgium), Thomas Laureyssens (Belgium), Stijn van der Linden, Mike Pelletier (Canada), Rinus Roelofs, Theo Schepens, Marc Sokpolie, Eric van Straaten, José van Tubergen, David van der Veldt, Ilse Vermeulen, Hugo Vrijdag, André van de Wijdeven and Rem van der Zee.

Here’s a short impression below:

Ctrl-Z @ De Vishal, Haarlem

Ctrl-Z

Made by Eric van Straaten

Made by Rinus Roelofs

Made by Ilse Vermeulen

Made by André van de Wijdeven

Ctrl-Z
from 2 July – 7 August 2011
Grote Markt 20
2011 RD Haarlem
the Netherlands

3D Printing versus Mass Production Part V Wish Fulfillment

This is the last part of a five part series on 3D Printing versus Mass Production. This is a part of a series of posts on 3D printing versus Mass Production. The other parts are: The Power of Unique, Manufacturing Complexity and Marketing Promise, Everything you own Sucks and More Beautiful Landfill.

3D printing is a wish fulfillment technology

At its most abstract 3D printing is a wish fulfillment technology, a Santa industry and all of us are its elves. But, in order for 3D printing to be able to equal the manufacturing capability of mass produced cameras would take many years and might never be possible. Better to hack and work with those technologies to use them as Lego blocks to build what you need, right now. Better to be the parasite on the cancer that is mass production. Instead of a Santa that would truly let anyone make anything all the time at home with their own tools and printers it would be a selective Santa. For those who take their time and investigate it can make

3D printing vs Mass Production: Part IV More beautiful landfill

This is a part of a series of posts on 3D printing versus Mass Production.The other parts are: The Power of Unique, Manufacturing Complexity and Marketing Promise, Everything you own Sucks and Wish Fulfillment.

IV. More Beautiful Landfill

Mass Production will bring us a world where our landfill is ever more beautiful. We will just keep throwing away prettier, newer & more complex things at ever accelerating rates. We will in fact be hoovering the world’s resources into a self defeating search for happiness through consumption. As marketing and disposable income spread around the world many more people will want and be able to buy mass manufactured goods. The current negative impact on our environment is already noticeable but is only being created by a small segment of the world”s population.

If we look at OECD statistics we can see the Domestic Material Consumption of the OECD countries (under Environment Material Resources). This is the sum total of all materials extrac

Winners of the 3D printed jewlery contest

We”ve evaluated all the designs and chosen the winners of the 3D printed jewlery contest. We were very impressed with the quality and creativity of the works and it was tough work evaluating them, but here are the winners.

In 3rd place is Unellenu with Chain Necklace.

In second place is Dario Scapitta Design with Stone.

In first place is Nexus Chocker by Igor Knezevic.

Each of these designers wins a 3D print of their piece as well as a place in the .MGX Shop. Igor also wins a personal workshop by Elvis Pompilio. In addition to the top 3 we have selected other designs that will also become a part of the Summer 2011 .MGX Jewel Collection. We hope that this serves to not only be a good commercial opportunity for the winning designers but also a great step in their carreers. Thank you so much for all your entries!

Wavelet bracelet & Guilloche Necklace  bij Igor Knezevic

Diamond inside by Cunicode

Star Grafitti pendant  & Chandelier earrings by Unellenu

i.materialise 3D printed jewelry workshop by Karen Wuytens

In September we will be organizing a workshop in contemporary 3D printed jewelry design at the .MGX flagship store in the Sablon area in Brussels. The 3 day workshop by Karen Wuytens will take place on the 8th, 9th and 16th of September. Participation is free of charge, but limited to ten participants.

Karen is a jewelry designer and PhD-researcher at MAD-Hasselt, who uses 3D printing in her designs. For this she works closely with us here at i.materialise. Karen will share her experience in 3D printed jewelry and take you through the creation of a 3D printed jewelry piece. Karen would like to, “let designers taste the spatial possibilities of this innovative new technology as well as the acompanying production and design process.” Noted hat designer Elvis Pompilio will also attend and help give you some insight into his work. Fabien Franzen will also be there in order to give you guidance of the 3D modeling aspects of the workshop. The attending designers will also be given

3D printing vs mass production: Part III Everything you own sucks…

This is the third installment of a series of blog posts on 3D printing vs mass production. The other parts are: The Power of Unique, Manufacturing Complexity and Marketing Promise and Wish Fulfillment.

Everything you own sucks…

There has been a widening credibility gap between the promises marketing makes and what is actually being delivered for years now.  And even though some marketeers struggle with the underpinnings of their industry they also need to keep telling us lies.  They can not admit that they”ve been lying to us for so long. They can not just come out and say, “buying a new toothpaste will never make you happy.” Also they”ve been obscuring an even darker deeper secret. That secret is that Mass Production is by design unable to give us the “best of anything.” Mass production can provide us with wonderfully complex things and cheap things but it can not give you the best shoe, camera or shirt. Mass production is bound to making millions or thousands of t

Columbia GSAPP 3D printed designs Watercolor

Alistair Gill and Veronika Schmid held a Saturated Models seminar at Columbia’s Graduate School of Architecture, Planning and Preservation. During the seminar the Master’s students explored 3D printing and created 3D printed objects. i.materialise made the resulting 3D prints. This is the second interview with a team of participating architecture students. The first one is here.

1. Who are you? We are Kasey Josephs and Kurt Rodrigo both originally from the Western United States, hailing from Arizona and California, respectively.  We are recent graduates of Columbia University”s Master of Advanced Architectural Design program and are passionate about architecture, music, and cake. 

2. What is Watercolor? Watercolor as a medium blends color to blur the boundary between hues and tones.  The Watercolor Wall is a prototype for a wall paneling system that uses this similar technique to create dynamic space around the wall.  The relationship between the user and the wal