Hello,
I’ve noticed on a couple of casts (silver - gloss & bronze - raw) I’ve had done over the months from i.materialise that there looked to be visible triangulation in the metal - this triangulation is not in the meshes I provide, I always provide high res meshes pushing the MB limit.
Wondering if there’s any kind of optimization done on your side to lower the the tri count before the wax/resin version is printed? If so, it’s maybe being applied a little bit too strongly if it’s causing visible triangulation to follow through to the cast version. I’d provide pictures, but they’ve since been sold on.
Or maybe I was just unlucky with those particular print/casts? It’s not a major issue, it’s just noticeable to me as the designer so thought I’d enquirer.
Cheers