PBR textures in blender

Good afternoon everyone, can someone explain to me how to upload PBR textures created in BLENDER to the site

Hello, the material should be baked through cycles and then exporting the mesh with the newly made texture. This can be done in the .obj file-format.

Please be aware that properties like roughness, and subsurface scattering will be baked into the color texture but will not the actual surface finish of the printed object.
Kind regards Lizy

I did the same but it didn’t work for me for some reason. Then I downloaded the meshlab and exported everything to .wrl. And after that everything worked. Thanks for your help, all the best.

Glad you could solve the issue and I wrote down your solution in case I get this question again. The purpose of this forum is to learn from each other and in this case: goal achieved! :slight_smile: